こちらでは Autodesk Maya 2008 の新機能ムービー (英語版) をご覧いただけます。
Autodesk Maya 2008 provides new and enhanced tools for both the high-level manipulation and component-level editing of polygon models. This video will introduce you to the software’s new Smooth Mesh workflow, which has been significantly streamlined thanks to new, high-performance preview capabilities. You’ll also learn how to take advantage of the new Slide Edge feature and become acquainted with the enhancements made to other polygon editing features such as Pick Walk (for edge loops) and the Keep Faces Together option. Finally, you’ll see a demonstration of the improved dynamic wind features for Maya nCloth, including Wind Shadow Distance, Air Push Distance, and Wind Noise.
Animators and animation technical directors often need to work iteratively on their rigged characters. Maya 2008 now streamlines iterative skinning workflows by enabling you to modify the skeleton of a bound character, without having to rebind it after, thus preserving any work done after the skeleton was bound. This video will familiarize you with new tools for inserting and moving joints on a bound skeleton, as well as X-ray Joints. Plus, you’ll learn how to take advantage of the newly added support for multiple bind poses. Also included in this video is a look at the new Maya Artisan brush hotkeys, which enable you to quickly manipulate geometry as you work by toggling between Push/Pull/Smooth and Add/Remove, as well as by inverting the values you’re painting.
This video shows you how to quickly correct unwanted spikes and other anomalies in smooth skin weighting on a bound character using the new Smooth Skin Weights operation. You’ll also see how the new X-ray Joints option and Copy Weights can help you to set up your characters faster and more efficiently. The demo also includes a look at the new Maya Artisan brush hotkeys. These allow you to toggle between Push/Pull/Smooth and Add/Remove, as well as to invert the values you’re painting as you work - enabling you to keep focus on your model when sculpting or painting attribute values.
As the first Maya module built on Autodesk’s new Nucleus technology, Maya nCloth lets you quickly direct and control your cloth and other material simulations in entirely new ways. This video introduces you to nCloth’s improved wind model, which now supports wind shadowing - the effect wherein cloth will not be blown by wind on the opposite side of the character or when it is sheltered by another object. You’ll also see a demonstration of how to use the Air Push Distance feature and the new lift model.
As the first Maya module built on Autodesk’s new Nucleus technology, Maya nCloth lets you quickly direct and control your cloth and other material simulations in entirely new ways. This video demonstrates an efficient workflow for creating nCloth on fast-moving objects. You’ll also get an overview of the time-saving nCloth presets new in Maya 2008. Finally, you’ll learn how to take advantage of nCloth Cache Blending and Painting to quickly achieve your desired result.